About ME (Cover Letter)
My name is Duane Molitor, born and raised in the Chicago IL area. My professional website is https://www.duanemolitor.com/xrar.html.
I have 30 years of innovation research and product management experience for AR/VR eyewear research, AR app products, VR game experiences, and internal & external 3D content creation. My innovation research has included in XR, AR & VR headsets, AI, CV/ML, IoT, wearables, NeRF/3DGS, 3D volumetric, BIM, HCI, and robotics. In 2023, while at Verizon Product Strategy & Innovation division, I was awarded US Patent # US11715270B2 as Primary Inventor for an idea outlining the syncing of AR content with primary live events and pre-recorded videos using metadata. In 2012, while at Microsoft Research, I was awarded a US Patent # 20120154510A1 as a Designer for auto-framing 3D characters conversing in a VR scene. In Q4 2023, I proved an innovative partnership with Forma Vision’s 3D volumetric capture on 5G FiOS and how this technology can be used for 5G streaming advanced communication and AR/VR immersive content experiences. Also in Q4 2023, as the local Verizon PM in Irving TX, I hosted two separate three-day work sessions with Lockheed Martin, Holo-Light, and Verizon to prove AR training & repair demos for aeronautic engineers working on stealth craft. Related article here. (In a related note, from 2004 to 2008, I also worked on core Microsoft ESP VR simulation platform technology that is now the core tech' for Lockheed Martin's Prepar3D.) Between 2020 to 2023, I managed five complete innovative AR app products, from start to finish, viewable on my professional website. These five AR app products include ESPN "The Drop", 3D Selfie, AR Messaging, Holoscapes, & Outside The Box. These AR products innovate XR entertainment and empower the creator economy, while expanding the utility of AI, CV/ML, 3D photogrammetry, and 3D volumetric streaming, viewed on 5G mobile phones. During my employment at Microsoft Xbox Studios, I researched and evangelized innovative XR technologies for acquisition and I convinced Microsoft Research to invest in AR eyewear as a new billion dollar platform. This effort was codenamed “Fortaleza” and eventually became HoloLens. While employed at Microsoft's Xbox Game Studios and Microsoft Research, I convinced Microsoft to purchase its first-ever motion capture suit, the Xsens MVN full-body motion capture system. I used it for Xbox "Avatar Kinect" app and for CEO Steve Ballmer’s marketing announcement. Also at Microsoft, circa 2001-2002, I created a game industry standard known as "animation blending" with Programmer Jerry Edsall for Mechwarrior 4. The “animation blending” technique allowed for the procedural creation of smooth blended transitions between overlapping motion states. I understand XR development cycles, MS Office, Slack, Google Docs/Sheets/Slides, ChatGPT, Adobe Photoshop, Autodesk Maya & 3D Studio Max, Unity/Unreal, and the importance of proprietary tools. I graduated with a Bachelor of Art and majored in both Advertising & Advanced Computer Graphics. Allow me to put my 30 years of innovative product management experience to work for you. Duane Molitor 425-761-2416 [email protected] https://www.linkedin.com/in/duane-molitor-0793581/ |