XR PARTNERS
Read about my team's most recent success with Lockheed Martin & partner Holo-Light developing an AR training/repair/remote-expert-assist platform for aerospace readiness, streaming on Verizon's private 5G MEC outlined in this online article. For more details, view the Holo-Light video below on the left.
With Avrio Analytics, I negotiated potential development of a private 5G first-responder training platform for Enterprise customers. With Level Ex, I managed potential development of a private 5G CME-accredited immersive medical training platform for hospitals, medical professionals, doctors/surgeons, specialists, and nurse practitioners.
For more details about Avrio Analytic's first responder training platform, view the Youtube video in the middle below. If you want to know more about Level Ex's medical simulation immersion and realistic visual quality, view their Youtube video below on the right.
With Avrio Analytics, I negotiated potential development of a private 5G first-responder training platform for Enterprise customers. With Level Ex, I managed potential development of a private 5G CME-accredited immersive medical training platform for hospitals, medical professionals, doctors/surgeons, specialists, and nurse practitioners.
For more details about Avrio Analytic's first responder training platform, view the Youtube video in the middle below. If you want to know more about Level Ex's medical simulation immersion and realistic visual quality, view their Youtube video below on the right.
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ESPN XR COMPANION APP
This ESPN AR app for NHL on ESPN's "The Drop" began as an AR trivia companion app for ESPN Sports on TV. However, the concept was later modified to fit ESPN's Youtube channel "The Drop" and its AR component was changed to include two hockey-themed AR games hosted by Arda Ocal.
Check out https://thedrop.espninar.com and this related article for more details.
Check out https://thedrop.espninar.com and this related article for more details.
XR PROJECTS
Other unique AR app products I created includes Holographic Series' "Outside The Box" (OTB), Holographic Series' "Holoscapes", 3D Selfie, and AR Messaging. The partner vendors for each of the front-end applications were Current Studios, Le Polish Bureau, Trigger XR, and Nexus Studios respectively.
The development cycles for each of these AR products overlapped one another and, at one point, I was managing three AR apps under development simultaneously.
The development cycles for each of these AR products overlapped one another and, at one point, I was managing three AR apps under development simultaneously.
I also researched and managed partner relationships with the companies linked below. And, I predict that the most useful or entertaining AR companion apps for on-location live viewing and TV viewing are in the areas of sports (ex. FIFA ), BIM (ex. XYZ Reality), augmented TV viewing (ex. Eyecandylabs, acquired by Accedo.tv) and Entertainment & Gaming (ex. Niantic Labs). See the Youtube videos below for reference.
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MORE XR EXAMPLES
For more fun with AR, Sturfee allows users to place 2D/3D content at a GPS location in 3D mapped spaces and then view it on-location via a mobile device.
And, Aquifer Motion lets users record audio and drive the facial performance, lip-sync and body motion of a 3D character avatar and then view it in augmented reality on mobile.
And, Aquifer Motion lets users record audio and drive the facial performance, lip-sync and body motion of a 3D character avatar and then view it in augmented reality on mobile.
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VOLUMETRIC CAPTURE
I managed a Forma Vision volumetric capture stage for research and testing. The results of this work can be seen in the first two examples on the left side. The last two video examples on the right were created with Digital Nation Entertainment's two demo applications, ChatXR and FacePlant.
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MICROSOFT MIXED REALITY CAPTURE
In the examples below, while working at Microsoft Research, I rigged and animated a single frame of volumetric capture to create "intro" & "outro" animations for entering and exiting a 3D volumetric live-stream broadcast. This volumetric capture research eventually became Arcturus, formerly Microsoft Mixed Reality Capture Studios, after making the HoloLens' "ActionGrams" app for use with Kinect.
The first edited mocap sample below is one long shadow boxing sequence with one actor, a MMA or mixed martial arts fighter. I took the volumetric capture of the shadowboxing UFC fighter and made a copy, creating two animated MMA fighters total. Then, I rotated the new fighter 180 degrees so the original fighter and his copy could face each other as if they were lightly sparring. Then, I edited the motion and timing to make it look as if the new opposing fighter was reacting to the kicks and punches of the original fighter.
The first edited mocap sample below is one long shadow boxing sequence with one actor, a MMA or mixed martial arts fighter. I took the volumetric capture of the shadowboxing UFC fighter and made a copy, creating two animated MMA fighters total. Then, I rotated the new fighter 180 degrees so the original fighter and his copy could face each other as if they were lightly sparring. Then, I edited the motion and timing to make it look as if the new opposing fighter was reacting to the kicks and punches of the original fighter.
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EARLY AR (AUGMENTED REALITY)
My augmented reality research with glyphs, QR codes, and Vuzix AR eyewear presented to Microsoft Studios' Advanced Technologies teams & Microsoft Research before HoloLens became their focus.
VIDEOS PLUS MARKETING IMAGE
ADDITIONAL IMAGES