VR (VIRTUAL REALITY)
MICROSOFT ESP
I created a 3D character variation system for Microsoft's Enterprise Simulation Platform. For more details, view my "A.D." 'page in the Main Menu.
I created a 3D character variation system for Microsoft's Enterprise Simulation Platform. For more details, view my "A.D." 'page in the Main Menu.
|
|
|
|
AVATAR KINECT
The first mocap sample in this set combines 4 mocap assets into one body performance with additional editing on the neck and head. Then, I added lip-sync.
(Note: The character rig had a limited set of blendshapes for expression.)
(Note: The character rig had a limited set of blendshapes for expression.)
|
|
|
|
|
|
|
|
SHADOWRUN & MECH ASSAULT
Each of these games were a first for Xbox -- Shadowrun was the first cross-platform FPS on Xbox 360 and Mech Assault was the first multiplayer FPS on Xbox.
Each of these games were a first for Xbox -- Shadowrun was the first cross-platform FPS on Xbox 360 and Mech Assault was the first multiplayer FPS on Xbox.
|
|
UX/UI DESIGN
Rovio Angry Birds
Takara Tomy's Virtual Masters Fishing
FASA Interactive's Mechwarrior & FASA Studio's Mech Assault