WELCOME!
Hello! Welcome to my website portfolio and resume (see resume file and resume text fields below).
As a Distinguished Engineer and Partner/Product Manager at Verizon, I specialize in emerging technologies research across AI, XR (AR/VR/MR), AR/VR eyewear, wearables, IoT, ML, CV, NeRF/ 3DGS(aka Gaussian Splatting), 3D volumetric streaming, HCI/HBI, BIM, and robotics.
Please feel free to click through the Main Menu above to see the new 'page of work in AI + XR product development and research, AR app development, and Partner & Product Management. Please enjoy!
Thank you in advance for your visit.
As a Distinguished Engineer and Partner/Product Manager at Verizon, I specialize in emerging technologies research across AI, XR (AR/VR/MR), AR/VR eyewear, wearables, IoT, ML, CV, NeRF/ 3DGS(aka Gaussian Splatting), 3D volumetric streaming, HCI/HBI, BIM, and robotics.
Please feel free to click through the Main Menu above to see the new 'page of work in AI + XR product development and research, AR app development, and Partner & Product Management. Please enjoy!
Thank you in advance for your visit.
| db_molitor_resume_008.pdf | |
| File Size: | 257 kb |
| File Type: | |
RESUME
D.B. MOLITOR / [email protected] / 425.761.2416
PARTNER & PRODUCT MANAGER
EMERGING TECH' RESEARCHER
Distinguished Engineer, Partner Manager and Product Manager specializing in innovation research across XR (AR/VR/MR), AR eyewear & VR headsets, wearables, AI, CV/ML, IoT, NeRF/3DGS (aka "Gaussian Splatting"), 3D volumetric capture & live-streaming, BIM, 5G, HCI/HBI, robotics, console games and innovative proprietary technologies development. Proven qualities in leadership excellence, cross-division collaboration, creativity, reliability, and mentorship.
PATENTS
· “Methods and Systems For Customizing Augmentation…”, Primary Inventor, 2023
· “Smart Camera For Virtual Conferences”, Designer, 2012
RESEARCH TECHNOLOGIES
AI | XR (AR/VR/MR) | Augmented Reality (AR) | Virtual Reality (VR) | ML | CV | NeRF | 3DGS(aka "Gaussian Splatting") | 3D volumetric capture & streaming | BIM |
AR eyewear & VR headsets | Wearables | IoT(aka "Internet of Things") | BIM | HCI/HBI | robotics
CORE COMPETENCIES
Partner Management | Product Management | Product Development | Project Management | Cross-Functional Management | Applied Research | Innovation Research |
Prototype Development | Supervision | Creative Direction | Art Direction | Technical Direction | Planning | Process Improvement | Data Analysis | Negotiation | Risk Management | Problem Solving | Time Management | Effective Communications | Interpersonal Skills | Adaptability | Agile/Scrum | Budgeting | Leadership | Mentorship
TECHNICAL SKILLS
ChatGPT | Slack | JIRA | Confluence | Trello | Maya | 3D Studio Max | Photoshop | Unity/Unreal | Adobe Photoshop & Premiere | Xsens MVN | Sketchup | Perforce | Sourcesafe | Google Docs/Slides/Sheets/Drive | MS Office/Project/OneNote | iOS TestFlight & Android APKs
PROFESSIONAL EXPERIENCE
JUN 2025 -- PRESENT
Strategic Product & Partner Lead – Mynd Immersive, Inc., Dallas, TX
⦁ Increased partner app value by 37.5% by adding three new partner applications (within 3.5 weeks) to Mynd DTV Meta Quest VR headsets.
⦁ AI & XR product research and leading strategic XR partner collaborations, including app product management.
⦁ XR partner engagement, licensing, & management. Plus, developing innovative technology roadmap strategy.
Key Project(s): Stealth Project
Mynd DTV (Direct-To-Veteran)
DEC 2019 -- JAN 2024
Distinguished Engineer / Partner Manager - Verizon Communications Inc., Irving TX
⦁ Managed two Lockheed Martin Texas-based work sessions proving AR training & repair, artilce link.
Successful completion resulted in a multi-year 2024 through 2026 partner agreement.
⦁ Awarded US Patent # US11715270B2 as Primary Inventor for syncing AR content with primary
content for live events and pre-recorded video using metadata with back-end streaming solution.
⦁ Built 3D volumetric streaming lab on 5G FiOS proving advanced comms & virtual sets potential.
⦁ Led AR eyewear research. Selected partners (incl. XREAL) & increased initial device buy by 3x.
⦁ Developed 5 AR products showcasing 5G Consumer & Enterprise entertainment.
⦁ Researched XR, AR/VR headsets, wearables, IoT, AI, CV/ML, NeRF/3DGS, & BIM for mobile.
Key Project(s): Lockheed Martin – Undisclosed AR Project
Level Ex – Remote VR Medical Training
Avrio Analytics – First-Responder AR Training
AR Apps (5) – ESPN "The Drop", 3D Selfie, AR Messaging, Holoscapes, & Outside The Box
JAN 2019 -- JUL 2019
Creative Director - SHFF, Inc., Austin TX
⦁ Creating all 2D art mock-ups and all 2D & 3D art assets for two new games, list in "Key Projects" below.
⦁ Designing U.I. art and interaction for both projects; creating all art and animation.
⦁ Defining, scheduling, and tracking all art lists, Hiring and mentoring new art/animation staff.
Key Project(s): Sure-Shot LT Angry Birds
Sure-Shot LT Virtual Masters Fishing
NOV 2016 -- NOV 2018
Creative Director – Nerd Kingdom, Irving, TX
⦁ Promoted from Animation Director to Art Director (June 2018). Design, create, and direct art & animation for a sandbox IP.
⦁ Hire, manage, and mentor art & animation staff. Define and prioritize deliverables via Agile/Scrum milestone schedule.
⦁ Design and document art & animation process, including proprietary art tools.
Key Project(s): Project Best Buds & Project TUG
Eternus' AnimWeb & State Engine Tools
FEB 2015 -- JAN 2016
Creative Director – Fuzzycube Software, McKinney, TX
⦁ Report to CEO and collaborate directly with client CCO at Magic Leap.
⦁ Direct art and animation for Magic Leap prototype demos.
⦁ Point-of-contact for collaborative art production with FL, CA, and UK partners.
Key Projects: Magic Leap Project #1 - CEO project, similar to an AR version of "Super Smash Bros." using characters designed by WETA.
Magic Leap Project #2 - CCO project, an AR role-playing "Ghost" game utilizing 3D mapping to place AR characters and events throughout your home.
JUN 2013 -- FEB 2015
Creative Director – Freelance Consultant, Frisco, TX
⦁ Captured Dimensions, advised on procedural & post-capture techniques, and researched potential partners for transforming 3D scans into game-ready and film-friendly cg assets.
⦁ 900lbs of Creative, concepted Perot Museum augmented reality (AR) mobile apps prototypes and highlighted potential hardware/software partners for AR tracking solutions.
⦁ shopVIDA.com, researched 2D/3D technical art solutions and partners for automating their online process for placing user-defined textures on 3D objects in a 2D photograph.
FEB 2008 -- NOV 2012
Art Director – Microsoft Research (MSR), Microsoft Corporation, Redmond, WA
⦁ Created all art and animations in mobile application prototypes for early Microsoft HoloLens and HoloLens' Free-Viewpoint Video.
⦁ Spearheaded augmented reality (AR) research initiative to define a new discipline and area of AR development/differentiation for Microsoft. Developed concept proposals including AR vision and cross-platform applications via interactive prototypes.
⦁ Presented innovative technologies research to CEO Steve Ballmer’s executive staff, MSR leadership, and AR/VR incubation teams. Educated VIPs on competitive landscape and scope of product/user experience potential.
⦁ Influenced Microsoft Research to acquire the division’s first mocap system and AR eyewear reducing costs to shortening art production and technical development prototyping.
⦁ Received Microsoft Patent Award as Designer for “Smart Camera For Virtual Conferences”. Collaborated with key leads across multiple disciplines to author white paper.
⦁ Recruited and managed mocap vendors and character art teams including international talent.
⦁ Designed and directed 3D art and animation to simulate immersive entertainment experiences for next-generation interactive applications and wearable technology.
Key Projects: Microsoft HoloLens – AR eyewear
Kent Studio – Xbox One Kinect
Avatar Kinect – Xbox 360 Kinect
Avatar Spectrum – Xbox One Kinect
JAN 1999 -- FEB 2008
Senior Animator & Art Director – Microsoft (Game) Studios, Microsoft Corporation, Redmond, WA
⦁ Partnered with Technical Art Director (and hired art staff) to plan and create an innovative character variation system that auto-generated a near infinite library of fully articulated 2D/3D characters based on gender, age, ethnicity, geography, and occupation. Library served all simulation platforms – creating notable efficiencies in time/cost for character development.
⦁ Collaborated with cross-functional peer leads to agree on artistic goals of each game release. Defined supporting art pipelines and deliverables. Coordinated with program management to track/maintain schedules. Ensured high quality standards were exceeded/achieved.
⦁ Drove art style and character aesthetics. Developed art processes, skeletal rigs, and tools to improve animation blending, increase character variety, and introduce originality where possible.
⦁ Determined art/animation production staffing requirements. Sourced talent agencies and vendors to aid recruiting. Managed teams through milestone deliverables. Trained employees on proprietary art/animation tools, new aspects of commercial tools. Mentored career development.
⦁ Identified new art software and top outsourcing vendors used by multiple internal studios.
⦁ Defined and documented Best Practice for Microsoft Studios’ pro bono 3D character vendor test.
⦁ Animated 3D characters and vehicles. Modeled and animated character blendshapes for lip-sync and facial expressions to display realistic emotion and improve overall facial performance.
Key Projects: Microsoft ESP – PC
Flight Simulator X – PC
Forza 2 – Xbox 360
Shadowrun – Xbox 360
Gravity Kings – Xbox prototype
MechAssault – Xbox
MechCommander 2 – PC
MechWarrior 4 – PC
AUG 1996 -- JAN 1999
Art Lead – FASA Interactive Technologies, Chicago, IL
⦁ Worked as Art Director for MechWarrior 3. Plus, designed and art directed game content and UX/UI development.
⦁ Developed art & animation procedures for several proprietary art & animation systems.
⦁ Defined milestone schedules, assigned art tasks, and provided timely feedback.
⦁ Hired/managed art team. Collaborated with engineering teams to create proprietary art tools.
⦁ Animated characters and building destruction for game-ready art and proof-of-concept cinemas.
⦁ Modeled and textured buildings, terrain, foliage, and effects including levels of detail and damage.
Key Projects: DisneyQuest’s Invasion! – Location-Based
MechCommander Gold – PC
MechWarrior 3 – PC
FEB 1994 -- AUG 1996
Assistant Art Director – Virtual World Entertainment, Chicago, IL
⦁ Promoted to Assistant Art Director from Lead Animator.
⦁ Planned, researched, and created animations, test data, procedures, and proprietary plug-ins.
⦁ Animated & lip-synced principal Disney character, Jafar, for simulation ride inspired by Aladdin.
⦁ Animated Mechs, vehicles, and aquatic life for real-time 3D content, 2D sprites, and cinema.
⦁ Modeled and textured Mechs, vehicles, buildings, terrain, foliage, levels of detail, and damage.
⦁ Designed and modeled schematic for simulated aquatic environment.
Key Projects: MechCommander – PC
DisneyQuest’s Aladdin’s Magic Carpet Ride – LBE
Voyage to Atlantis – LBE prototype
BattleTech – LBE
Red Planet – LBE
SOFTWARE
Replit, HeyGen, Convai, Autodesk Maya & 3D Studio Max, Adobe Photoshop, Unity, Adobe Premiere, Adobe After Effects, Xsens MVN Studio (motion capture software), Slack, Trello, JIRA, ChatGPT, Perforce, Confluence, Git, SourceSafe, Source Depot, Dropbox, Google Docs/Slides/Sheets/Drive, and Microsoft Office.
EDUCATION
Columbia College, Chicago, IL
· Advanced Computer Graphics post-graduate studies (2 yrs)
· Bachelor of Arts - Majors: Advertising & Graphic Design
D.B. MOLITOR / [email protected] / 425.761.2416
PARTNER & PRODUCT MANAGER
EMERGING TECH' RESEARCHER
Distinguished Engineer, Partner Manager and Product Manager specializing in innovation research across XR (AR/VR/MR), AR eyewear & VR headsets, wearables, AI, CV/ML, IoT, NeRF/3DGS (aka "Gaussian Splatting"), 3D volumetric capture & live-streaming, BIM, 5G, HCI/HBI, robotics, console games and innovative proprietary technologies development. Proven qualities in leadership excellence, cross-division collaboration, creativity, reliability, and mentorship.
PATENTS
· “Methods and Systems For Customizing Augmentation…”, Primary Inventor, 2023
· “Smart Camera For Virtual Conferences”, Designer, 2012
RESEARCH TECHNOLOGIES
AI | XR (AR/VR/MR) | Augmented Reality (AR) | Virtual Reality (VR) | ML | CV | NeRF | 3DGS(aka "Gaussian Splatting") | 3D volumetric capture & streaming | BIM |
AR eyewear & VR headsets | Wearables | IoT(aka "Internet of Things") | BIM | HCI/HBI | robotics
CORE COMPETENCIES
Partner Management | Product Management | Product Development | Project Management | Cross-Functional Management | Applied Research | Innovation Research |
Prototype Development | Supervision | Creative Direction | Art Direction | Technical Direction | Planning | Process Improvement | Data Analysis | Negotiation | Risk Management | Problem Solving | Time Management | Effective Communications | Interpersonal Skills | Adaptability | Agile/Scrum | Budgeting | Leadership | Mentorship
TECHNICAL SKILLS
ChatGPT | Slack | JIRA | Confluence | Trello | Maya | 3D Studio Max | Photoshop | Unity/Unreal | Adobe Photoshop & Premiere | Xsens MVN | Sketchup | Perforce | Sourcesafe | Google Docs/Slides/Sheets/Drive | MS Office/Project/OneNote | iOS TestFlight & Android APKs
PROFESSIONAL EXPERIENCE
JUN 2025 -- PRESENT
Strategic Product & Partner Lead – Mynd Immersive, Inc., Dallas, TX
⦁ Increased partner app value by 37.5% by adding three new partner applications (within 3.5 weeks) to Mynd DTV Meta Quest VR headsets.
⦁ AI & XR product research and leading strategic XR partner collaborations, including app product management.
⦁ XR partner engagement, licensing, & management. Plus, developing innovative technology roadmap strategy.
Key Project(s): Stealth Project
Mynd DTV (Direct-To-Veteran)
DEC 2019 -- JAN 2024
Distinguished Engineer / Partner Manager - Verizon Communications Inc., Irving TX
⦁ Managed two Lockheed Martin Texas-based work sessions proving AR training & repair, artilce link.
Successful completion resulted in a multi-year 2024 through 2026 partner agreement.
⦁ Awarded US Patent # US11715270B2 as Primary Inventor for syncing AR content with primary
content for live events and pre-recorded video using metadata with back-end streaming solution.
⦁ Built 3D volumetric streaming lab on 5G FiOS proving advanced comms & virtual sets potential.
⦁ Led AR eyewear research. Selected partners (incl. XREAL) & increased initial device buy by 3x.
⦁ Developed 5 AR products showcasing 5G Consumer & Enterprise entertainment.
⦁ Researched XR, AR/VR headsets, wearables, IoT, AI, CV/ML, NeRF/3DGS, & BIM for mobile.
Key Project(s): Lockheed Martin – Undisclosed AR Project
Level Ex – Remote VR Medical Training
Avrio Analytics – First-Responder AR Training
AR Apps (5) – ESPN "The Drop", 3D Selfie, AR Messaging, Holoscapes, & Outside The Box
JAN 2019 -- JUL 2019
Creative Director - SHFF, Inc., Austin TX
⦁ Creating all 2D art mock-ups and all 2D & 3D art assets for two new games, list in "Key Projects" below.
⦁ Designing U.I. art and interaction for both projects; creating all art and animation.
⦁ Defining, scheduling, and tracking all art lists, Hiring and mentoring new art/animation staff.
Key Project(s): Sure-Shot LT Angry Birds
Sure-Shot LT Virtual Masters Fishing
NOV 2016 -- NOV 2018
Creative Director – Nerd Kingdom, Irving, TX
⦁ Promoted from Animation Director to Art Director (June 2018). Design, create, and direct art & animation for a sandbox IP.
⦁ Hire, manage, and mentor art & animation staff. Define and prioritize deliverables via Agile/Scrum milestone schedule.
⦁ Design and document art & animation process, including proprietary art tools.
Key Project(s): Project Best Buds & Project TUG
Eternus' AnimWeb & State Engine Tools
FEB 2015 -- JAN 2016
Creative Director – Fuzzycube Software, McKinney, TX
⦁ Report to CEO and collaborate directly with client CCO at Magic Leap.
⦁ Direct art and animation for Magic Leap prototype demos.
⦁ Point-of-contact for collaborative art production with FL, CA, and UK partners.
Key Projects: Magic Leap Project #1 - CEO project, similar to an AR version of "Super Smash Bros." using characters designed by WETA.
Magic Leap Project #2 - CCO project, an AR role-playing "Ghost" game utilizing 3D mapping to place AR characters and events throughout your home.
JUN 2013 -- FEB 2015
Creative Director – Freelance Consultant, Frisco, TX
⦁ Captured Dimensions, advised on procedural & post-capture techniques, and researched potential partners for transforming 3D scans into game-ready and film-friendly cg assets.
⦁ 900lbs of Creative, concepted Perot Museum augmented reality (AR) mobile apps prototypes and highlighted potential hardware/software partners for AR tracking solutions.
⦁ shopVIDA.com, researched 2D/3D technical art solutions and partners for automating their online process for placing user-defined textures on 3D objects in a 2D photograph.
FEB 2008 -- NOV 2012
Art Director – Microsoft Research (MSR), Microsoft Corporation, Redmond, WA
⦁ Created all art and animations in mobile application prototypes for early Microsoft HoloLens and HoloLens' Free-Viewpoint Video.
⦁ Spearheaded augmented reality (AR) research initiative to define a new discipline and area of AR development/differentiation for Microsoft. Developed concept proposals including AR vision and cross-platform applications via interactive prototypes.
⦁ Presented innovative technologies research to CEO Steve Ballmer’s executive staff, MSR leadership, and AR/VR incubation teams. Educated VIPs on competitive landscape and scope of product/user experience potential.
⦁ Influenced Microsoft Research to acquire the division’s first mocap system and AR eyewear reducing costs to shortening art production and technical development prototyping.
⦁ Received Microsoft Patent Award as Designer for “Smart Camera For Virtual Conferences”. Collaborated with key leads across multiple disciplines to author white paper.
⦁ Recruited and managed mocap vendors and character art teams including international talent.
⦁ Designed and directed 3D art and animation to simulate immersive entertainment experiences for next-generation interactive applications and wearable technology.
Key Projects: Microsoft HoloLens – AR eyewear
Kent Studio – Xbox One Kinect
Avatar Kinect – Xbox 360 Kinect
Avatar Spectrum – Xbox One Kinect
JAN 1999 -- FEB 2008
Senior Animator & Art Director – Microsoft (Game) Studios, Microsoft Corporation, Redmond, WA
⦁ Partnered with Technical Art Director (and hired art staff) to plan and create an innovative character variation system that auto-generated a near infinite library of fully articulated 2D/3D characters based on gender, age, ethnicity, geography, and occupation. Library served all simulation platforms – creating notable efficiencies in time/cost for character development.
⦁ Collaborated with cross-functional peer leads to agree on artistic goals of each game release. Defined supporting art pipelines and deliverables. Coordinated with program management to track/maintain schedules. Ensured high quality standards were exceeded/achieved.
⦁ Drove art style and character aesthetics. Developed art processes, skeletal rigs, and tools to improve animation blending, increase character variety, and introduce originality where possible.
⦁ Determined art/animation production staffing requirements. Sourced talent agencies and vendors to aid recruiting. Managed teams through milestone deliverables. Trained employees on proprietary art/animation tools, new aspects of commercial tools. Mentored career development.
⦁ Identified new art software and top outsourcing vendors used by multiple internal studios.
⦁ Defined and documented Best Practice for Microsoft Studios’ pro bono 3D character vendor test.
⦁ Animated 3D characters and vehicles. Modeled and animated character blendshapes for lip-sync and facial expressions to display realistic emotion and improve overall facial performance.
Key Projects: Microsoft ESP – PC
Flight Simulator X – PC
Forza 2 – Xbox 360
Shadowrun – Xbox 360
Gravity Kings – Xbox prototype
MechAssault – Xbox
MechCommander 2 – PC
MechWarrior 4 – PC
AUG 1996 -- JAN 1999
Art Lead – FASA Interactive Technologies, Chicago, IL
⦁ Worked as Art Director for MechWarrior 3. Plus, designed and art directed game content and UX/UI development.
⦁ Developed art & animation procedures for several proprietary art & animation systems.
⦁ Defined milestone schedules, assigned art tasks, and provided timely feedback.
⦁ Hired/managed art team. Collaborated with engineering teams to create proprietary art tools.
⦁ Animated characters and building destruction for game-ready art and proof-of-concept cinemas.
⦁ Modeled and textured buildings, terrain, foliage, and effects including levels of detail and damage.
Key Projects: DisneyQuest’s Invasion! – Location-Based
MechCommander Gold – PC
MechWarrior 3 – PC
FEB 1994 -- AUG 1996
Assistant Art Director – Virtual World Entertainment, Chicago, IL
⦁ Promoted to Assistant Art Director from Lead Animator.
⦁ Planned, researched, and created animations, test data, procedures, and proprietary plug-ins.
⦁ Animated & lip-synced principal Disney character, Jafar, for simulation ride inspired by Aladdin.
⦁ Animated Mechs, vehicles, and aquatic life for real-time 3D content, 2D sprites, and cinema.
⦁ Modeled and textured Mechs, vehicles, buildings, terrain, foliage, levels of detail, and damage.
⦁ Designed and modeled schematic for simulated aquatic environment.
Key Projects: MechCommander – PC
DisneyQuest’s Aladdin’s Magic Carpet Ride – LBE
Voyage to Atlantis – LBE prototype
BattleTech – LBE
Red Planet – LBE
SOFTWARE
Replit, HeyGen, Convai, Autodesk Maya & 3D Studio Max, Adobe Photoshop, Unity, Adobe Premiere, Adobe After Effects, Xsens MVN Studio (motion capture software), Slack, Trello, JIRA, ChatGPT, Perforce, Confluence, Git, SourceSafe, Source Depot, Dropbox, Google Docs/Slides/Sheets/Drive, and Microsoft Office.
EDUCATION
Columbia College, Chicago, IL
· Advanced Computer Graphics post-graduate studies (2 yrs)
· Bachelor of Arts - Majors: Advertising & Graphic Design
D.B. MOLITOR / [email protected] / 425.761.2416
| db_molitor_resume_008.pdf | |
| File Size: | 257 kb |
| File Type: | |